04-08-2021, 09:18 AM
(This post was last modified: 04-08-2021, 09:18 AM by josemendez.)
Hi there,
Tried to reproduce using the steps provided (cubes with ObiRigidbody, ObiSolver, all added to the same FixedUpdater), but I'm unable to. Tried 11, 12, 16, 32 and 64 solvers, no NaN values emerge in either the Burst or the Oni backend. There's no reason why an updater would only accept a fixed number of solvers.
Also tried duplicating the solvers in the sample scenes, but I can get an arbitrary number of them running without adverse effects.
Make sure you're not including solvers more than once in the updater, otherwise they will be updated multiple times. This is warned against in the manual:
http://obi.virtualmethodstudio.com/manua...aters.html
If the issue persists, would it be possible for you to share your project to support(at)virtualmethodstudio.com so that I can take a look?
kind regards,
Tried to reproduce using the steps provided (cubes with ObiRigidbody, ObiSolver, all added to the same FixedUpdater), but I'm unable to. Tried 11, 12, 16, 32 and 64 solvers, no NaN values emerge in either the Burst or the Oni backend. There's no reason why an updater would only accept a fixed number of solvers.
Also tried duplicating the solvers in the sample scenes, but I can get an arbitrary number of them running without adverse effects.
Make sure you're not including solvers more than once in the updater, otherwise they will be updated multiple times. This is warned against in the manual:
http://obi.virtualmethodstudio.com/manua...aters.html
If the issue persists, would it be possible for you to share your project to support(at)virtualmethodstudio.com so that I can take a look?
kind regards,