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Help  Performance optimization help
#5
Ok making warning disappear and actually use Burst improve performance by a lot. Here is the profiler after switching to Burst

[Image: 5170aBN.jpg]
Down from 28ms to 20ms CPU time.

If I rebuild the app without Development Build checked, I can hit 72FPS in 3 ropes scene without Quest CPU going at full burst (before it need CPU Level* 4, maximum level, now it only need lvl 2-3).

I might consider this as solve for now but based on this profiling result, do you have any recommendation to make it even faster? Just in case I need more dynamic attachment point (the result above only has 1 dynamic, which I might need more in the real thing)

Thanks for the help



*As far as I know, CPU Level or CPU L is a performance matrix reported by the headset, essentially, it's a CPU clock speed. The higher the level the higher the clock speed. 4 is the maximum value and 1 is the minimum.
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Messages In This Thread
Performance optimization help - by Alberos - 29-07-2021, 11:46 AM
RE: Performance optimization help - by josemendez - 29-07-2021, 12:08 PM
RE: Performance optimization help - by Alberos - 29-07-2021, 12:36 PM
RE: Performance optimization help - by Alberos - 30-07-2021, 05:49 AM
RE: Performance optimization help - by Alberos - 30-07-2021, 07:07 AM
RE: Performance optimization help - by josemendez - 30-07-2021, 08:32 AM
RE: Performance optimization help - by Alberos - 02-08-2021, 07:06 AM