29-07-2021, 08:53 AM
(This post was last modified: 29-07-2021, 08:53 AM by josemendez.)
Hi there,
Note that particles don't have a "transform" as they're not gameObjects, they have separate position, orientation, and radius.
See the particle API documentation:
http://obi.virtualmethodstudio.com/manua...icles.html
Using it you can change particle radius or any other per-particle property at runtime.
Note that particles don't have a "transform" as they're not gameObjects, they have separate position, orientation, and radius.
See the particle API documentation:
http://obi.virtualmethodstudio.com/manua...icles.html
Using it you can change particle radius or any other per-particle property at runtime.