19-07-2021, 08:45 AM
Hi there,
Are you using static or dynamic attachments? How are you instantiating the rope? are you just instantiating a prefab or programmatically creating the rope?
Based on your description of the issue, it would seem to me that you're instantiating a pre-existing rope between two rigidbodies, and the length of the rope is simply shorter than the distance between the rigidbodies. So they'd jump to each other as a result of the rope pulling them together. Try making sure the length or the rope is at least the distance between the bodies.
Are you using static or dynamic attachments? How are you instantiating the rope? are you just instantiating a prefab or programmatically creating the rope?
Based on your description of the issue, it would seem to me that you're instantiating a pre-existing rope between two rigidbodies, and the length of the rope is simply shorter than the distance between the rigidbodies. So they'd jump to each other as a result of the rope pulling them together. Try making sure the length or the rope is at least the distance between the bodies.