15-07-2021, 01:47 PM
(This post was last modified: 15-07-2021, 01:47 PM by josemendez.)
If there's no deep profiling enabled, no complex colliders near the rope, and not a lot of constraint iterations spent, I can't really think of a reason for such bad performance.
Would it be possible for you to share your project, or at least one scene that reproduces this so that I can take a closer look? Please send it to support(at)virtualmethodstudio.com. Thanks!
Would it be possible for you to share your project, or at least one scene that reproduces this so that I can take a closer look? Please send it to support(at)virtualmethodstudio.com. Thanks!