08-07-2021, 01:58 PM
(08-07-2021, 12:24 PM)josemendez Wrote: Oh, ok!
Getting a closed, circular rope is easy: simply click the "open/closed" toggle in the path editor, and move your control points around to give it a circular shape. See:
http://obi.virtualmethodstudio.com/manua...setup.html
Then, to launch it you can just use rope.AddForce() (behaves just like Unity's rigidbody.AddForce()) to launch your rope with a force of any direction/magnitude.
let me know if you need further help.
kind regards,
Yes great thank you very much Jose Mendez!
Indeed now I manage to throw my rope, thanks to the "AddForce" of the rope, I had not seen it in the documentation ...
Now I have other problems which appeared :
- the strings do not "recognize" each other, ie I will throw several rings and they will all be superimposed without colliding :/
- I can't keep the ring shape of my rope, once it is installed it is completely free ...
Yannig.