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Throw my rope
#5
(08-07-2021, 12:24 PM)josemendez Wrote: Oh, ok!

Getting a closed, circular rope is easy: simply click the "open/closed" toggle in the path editor, and move your control points around to give it a circular shape. See:
http://obi.virtualmethodstudio.com/manua...setup.html

Then, to launch it you can just use rope.AddForce() (behaves just like Unity's rigidbody.AddForce()) to launch your rope with a force of any direction/magnitude.

let me know if you need further help.

kind regards,

Yes great thank you very much Jose Mendez!
Indeed now I manage to throw my rope, thanks to the "AddForce" of the rope, I had not seen it in the documentation ...

Now I have other problems which appeared :
  • the strings do not "recognize" each other, ie I will throw several rings and they will all be superimposed without colliding :/
  • I can't keep the ring shape of my rope, once it is installed it is completely free ...
Thank you again for your help,

Yannig.
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Messages In This Thread
Throw my rope - by Yannig.S - 07-07-2021, 05:48 PM
RE: Throw my rope - by josemendez - 08-07-2021, 08:09 AM
RE: Throw my rope - by Yannig.S - 08-07-2021, 12:14 PM
RE: Throw my rope - by josemendez - 08-07-2021, 12:24 PM
RE: Throw my rope - by Yannig.S - 08-07-2021, 01:58 PM
RE: Throw my rope - by josemendez - 08-07-2021, 02:04 PM
RE: Throw my rope - by Yannig.S - 08-07-2021, 02:48 PM