08-07-2021, 12:24 PM
(This post was last modified: 08-07-2021, 12:26 PM by josemendez.)
(08-07-2021, 12:14 PM)Yannig.S Wrote: oh sorry if that wasn't very clear ...
I try to reproduce this game =>
Oh, ok!
Getting a closed, circular rope is easy: simply click the "open/closed" toggle in the path editor, and move your control points around to give it a circular shape. See:
http://obi.virtualmethodstudio.com/manua...setup.html
Then, to launch it you can just use rope.AddForce() (behaves just like Unity's rigidbody.AddForce()) to launch your rope with a force of any direction/magnitude.
let me know if you need further help.
kind regards,