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Throw my rope
#4
(08-07-2021, 12:14 PM)Yannig.S Wrote: oh sorry if that wasn't very clear ...
I try to reproduce this game =>

Oh, ok!

Getting a closed, circular rope is easy: simply click the "open/closed" toggle in the path editor, and move your control points around to give it a circular shape. See:
http://obi.virtualmethodstudio.com/manua...setup.html

Then, to launch it you can just use rope.AddForce() (behaves just like Unity's rigidbody.AddForce()) to launch your rope with a force of any direction/magnitude.

let me know if you need further help.

kind regards,
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Messages In This Thread
Throw my rope - by Yannig.S - 07-07-2021, 05:48 PM
RE: Throw my rope - by josemendez - 08-07-2021, 08:09 AM
RE: Throw my rope - by Yannig.S - 08-07-2021, 12:14 PM
RE: Throw my rope - by josemendez - 08-07-2021, 12:24 PM
RE: Throw my rope - by Yannig.S - 08-07-2021, 01:58 PM
RE: Throw my rope - by josemendez - 08-07-2021, 02:04 PM
RE: Throw my rope - by Yannig.S - 08-07-2021, 02:48 PM