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Help  should I use obirope, or filo for static lifts, such as in dark souls/nioh2
#1
hello, sorry for another thread, 

my question is, should obirope or filo be used for static lifts which simulate rope or chains pulling them? but would be used say, hundreds of times in a scenes life time

also, would it be best to use filo on "cheap" lifts, which are semi-static but have the platform as physics tied to this filo rope? 

also, have you considered making a filo type of asset which supports dynamically adding a cheap ray traced fast rope?  Gran sonrisa

anyway this question is because filo is on sale right now, but i didnt realize i could make real use of it until just now, is it possible the attached bodies in filo can still be severed from the simulation if it leaves more than two connections, or i just change source code to do it? I read you cant add objects in runtime but i would want to be able to severe connections, im guessing the connections are stored as an array?

well anyway ill probably get it because it is still updated and on sale
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should I use obirope, or filo for static lifts, such as in dark souls/nioh2 - by usemahrope88 - 02-07-2021, 05:27 PM