02-07-2021, 01:50 PM
(02-07-2021, 01:08 PM)josemendez Wrote: Hi!
The material is a rather common rope texture. However physics-wise this looks just like a simple distance/spring joint between the character and the hook. The rope itself has no physics whatsoever in any of the videos, it's always just a straight line (no vibration/jiggling, no bending, no collisions with anything else)
ok it took me forever since i have played the game myself to find an example of what i am aiming to achieve (time stamp- 2:15-2:28 ):
you can see at 2:16ish the collisions, i could not find one demonstrating rope to tree collisions, but it was similar, there was also enable collision from a point, around a terrain or edge of cliff or platform, to the anchor and character as similarly done in this video but it seem to be a sharp bend, is this done using ray tracing which make new anchor point in chain or something?