02-07-2021, 09:12 AM
(02-07-2021, 08:35 AM)josemendez Wrote: Hi Nicolagrosu,
Yep, it's a bug! Thanks for finding and reporting it.
The fixed ObiEmitter.cs file is attached to this post. Just replace the one in your project (found at /Obi/Scripts/Fluid/Actors/ObiEmitter.cs) with this one, the issue should go away.
Will push the fix to the store asap.
Thanks for your quick response