29-06-2021, 01:33 PM
(This post was last modified: 29-06-2021, 01:44 PM by josemendez.)
Moving the solver object around (or any transform above it in the hierarchy) will not affect the particle physics at all, as simulation is performed in local space. Unless, you have non-zero world inertial scale parameters (see: http://obi.virtualmethodstudio.com/manua...olver.html)
Take for instance the "Chains" sample scene: if you place ChainBall and ChainHandle inside the ObiSolver component, moving the solver around does not affect physics. Note that rigidbodies such as the ChainBall are still affected by regular physics, of course (they're not simulated by Obi).Also note that external accelerations such as gravity will still affect the solver, so if you rotate it particle gravity will change direction. See the following video:
Take for instance the "Chains" sample scene: if you place ChainBall and ChainHandle inside the ObiSolver component, moving the solver around does not affect physics. Note that rigidbodies such as the ChainBall are still affected by regular physics, of course (they're not simulated by Obi).Also note that external accelerations such as gravity will still affect the solver, so if you rotate it particle gravity will change direction. See the following video: