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Bug / Crash  One Particle acts like kinematic
#12
(24-06-2021, 01:57 PM)alex798 Wrote: My advice as fellow developer- fix this issue- it's extremelly hard to find it, and it's contradicts Unity reusability of your package(it's common sence that assigning new parameter should change behaviour)...

Inspecting the scene I detected the issue: for some reason, the particle group of the attachment is being overwritten with the prefab value at startup. The prefab's particle group index is #11, but the one in the scene is #24. The value in editor is correct, as soon as you press play Unity replaces the (correct) serialized value with the (incorrect) one in the prefab.

Unpacking the coffee machine works around the issue.

Will investigate further and fix anything that can be fixed. thanks!
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Messages In This Thread
One Particle acts like kinematic - by alex798 - 24-06-2021, 08:49 AM
RE: One Particle acts like kinematic - by alex798 - 24-06-2021, 10:15 AM
RE: One Particle acts like kinematic - by alex798 - 24-06-2021, 10:49 AM
RE: One Particle acts like kinematic - by alex798 - 24-06-2021, 12:21 PM
RE: One Particle acts like kinematic - by alex798 - 24-06-2021, 01:23 PM
RE: One Particle acts like kinematic - by alex798 - 24-06-2021, 01:57 PM
RE: One Particle acts like kinematic - by josemendez - 24-06-2021, 02:16 PM
RE: One Particle acts like kinematic - by alex798 - 24-06-2021, 02:28 PM
RE: One Particle acts like kinematic - by alex798 - 24-06-2021, 02:54 PM