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Bug / Crash  One Particle acts like kinematic
#8
(24-06-2021, 12:21 PM)alex798 Wrote: Set sleep to suggested(tried this earlier too) but problem persist- one particle is like glued(surrounding particles is OK)...
Used big sleep to prevent any jittering near colliders...

There should be very little or no jittering near colliders even with zero sleep threshold.
Would it be possible for me to take a look at your scene? You can send it to support(at)virtualmethodstudio.com and I'll diagnose the problem.

(24-06-2021, 12:21 PM)alex798 Wrote: I used the same constraint setting as in sample Rocker scene(if it's wrong- better change example), will look into bigger updater...

The sample rocker scene uses many iterations in order to obtain a more dampened simulation, while still reducing stretching. Usually you want more lively results, so it's best to use substeps for adjusting overall look and then fine-tune each constraint type using iterations.

How the simulation works and how iterations/substeps affect it is explained in the manual in great detail:
http://obi.virtualmethodstudio.com/manua...gence.html
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Messages In This Thread
One Particle acts like kinematic - by alex798 - 24-06-2021, 08:49 AM
RE: One Particle acts like kinematic - by alex798 - 24-06-2021, 10:15 AM
RE: One Particle acts like kinematic - by alex798 - 24-06-2021, 10:49 AM
RE: One Particle acts like kinematic - by alex798 - 24-06-2021, 12:21 PM
RE: One Particle acts like kinematic - by josemendez - 24-06-2021, 12:50 PM
RE: One Particle acts like kinematic - by alex798 - 24-06-2021, 01:23 PM
RE: One Particle acts like kinematic - by alex798 - 24-06-2021, 01:57 PM
RE: One Particle acts like kinematic - by alex798 - 24-06-2021, 02:28 PM
RE: One Particle acts like kinematic - by alex798 - 24-06-2021, 02:54 PM