24-06-2021, 12:21 PM
(24-06-2021, 11:48 AM)josemendez Wrote: A sleep parameter of 0.1 is huge. That will freeze most particles in place, could be the problem you're having.Set sleep to suggested(tried this earlier too) but problem persist- one particle is like glued(surrounding particles is OK)...
Try using something smaller, like 0.0001.
Also, don't use so many constraint iterations unless you've got a good reason. In most cases, using 1 iteration and multiple substeps (4-6) will conserve energy better and result in less stretching. See:
http://obi.virtualmethodstudio.com/manua...gence.html
Used big sleep to prevent any jittering near colliders...
I used the same constraint setting as in sample Rocker scene(if it's wrong- better change example), will look into bigger updater...