20-06-2021, 03:33 PM
(This post was last modified: 20-06-2021, 03:45 PM by josemendez.)
(20-06-2021, 12:14 PM)alex798 Wrote: Hello,
I'd like to ask this- in your sample Rocker scene in editor(all burst steps made) on my system fps with and without solver jumps from 96 to 76- for 1 meter rope with 12 particles it's too big (imo)- it is standart or some issue?
This doesn’t sound normal. That scene runs at 200 fps on a 9 year old 2 core cpu, around 580 fps in a newer 4 core cpu. If using Burst, make sure that the jobs debugger is disabled (as well as all other performance-hungry burst/jobs settings). See:
http://obi.virtualmethodstudio.com/manua...kends.html
Also remember to disable vsync if you want to profile actual ms/frame, instead of capping fps to your screens refresh rate.