20-06-2021, 11:25 AM
Would it be possible to impliment some workflow features common to weight painting into the blueprint editor?
- Mirror painting
- Transfer painting between blueprints (Akin to transfer weights between different meshes based on distance)
- Transfer painting between layers (backstop to backstop radius to skin radius for instance)
- Scale all by a value (perhaps you want to double the backstop radius of every particle. Currently you have to repaint)