11-06-2021, 04:57 PM
(11-06-2021, 03:58 PM)josemendez Wrote: Looks like the mesh moves together with the softbody transform, but it isn’t skinned to the particles at all.I tried to bind skin with "bind skin" button, I also tried to do it in runtime and it works to some extent but looks strange. You also can see how everithing works well when i destroy ParticleAttachment and softbody fall down.
Try clicking the “bind skin” button in the obisoftbodyskinner component.