11-06-2021, 04:12 PM
Awesome, your setup above for static and skinned mesh particle spawning seems to have done the trick!
There seems to be an issue with the particles' velocity inheriting the cloth simulation motion (see dropbox link). When the skinned mesh moves around you can see that the particles move in the direction of the parent pivot, but as the cloth flings around the particles aren't following that motion, they sit in place. Is there a way to pass on the simulation motion to the inherit velocity of the dust particles?
video link: https://www.dropbox.com/s/js1ro47q3ma2n2...1.mp4?dl=0
Thanks again!!
There seems to be an issue with the particles' velocity inheriting the cloth simulation motion (see dropbox link). When the skinned mesh moves around you can see that the particles move in the direction of the parent pivot, but as the cloth flings around the particles aren't following that motion, they sit in place. Is there a way to pass on the simulation motion to the inherit velocity of the dust particles?
video link: https://www.dropbox.com/s/js1ro47q3ma2n2...1.mp4?dl=0
Thanks again!!