Oh amazing breakdown Jose, thank you! I tried the non-skinned mesh particle setup similar to your approach here, but I'll try it again with your instructions. And i will also try the skinnedmesh approach for particle spawning as well, I'll let you know how it goes
By the way, is it possible to simulate the particles from VFX graph on either static or skinned meshes? I know skinned mesh particle support was added recently in unity 2021.1 but haven't tried it yet with obi cloth
By the way, is it possible to simulate the particles from VFX graph on either static or skinned meshes? I know skinned mesh particle support was added recently in unity 2021.1 but haven't tried it yet with obi cloth