07-06-2021, 12:06 PM
(This post was last modified: 07-06-2021, 12:27 PM by josemendez.)
(07-06-2021, 11:39 AM)ByGuest Wrote: I try everything,
Using low vertices model, most effective.
But quality not good : /
Just did a test build of the included soccer net sample scene in an iPhone 7. It's running at solid 60 fps.
Make sure you've installed the required Burst dependencies. If you don't, the engine will fall back to your current backend (and will show a warning in the ObiSolver component). See:
http://obi.virtualmethodstudio.com/tutor...kends.html
The required packages are:
- Burst 1.3.3 or newer
- Collections 0.8.0-preview 5 or newer
- Mathematics 1.0.1 or newer
- Jobs 0.2.9-preview.15 or newer
Also, if you're using surface collisions, make sure particles are small enough for them to not intersect with many neighbors. This will negatively affect performance as explained here:
http://obi.virtualmethodstudio.com/tutor...sions.html