25-01-2018, 02:16 PM
Regarding tense ropes etc: i disagree, you can achieve tense ropes using articulated physics. I can see how there would be issues in a particle simulated rope, but i thought you'd get better results than this. Even though it is physically impossible to make a rope 100% straight between points, you can still minimize the amount of sag. An alternative (and most likely better) solution for this in my case would be to script each particle to pull towards the spline with a certain weight (when a nearby plug is disconnected, the particles become released). So firstly, what is your formula for evaluating the position of each particle on the spline? Or would it be even better to just save an array with the particle positions at start and use that?
Thank you very much for the tip with handles, this is what i was looking for. I will try it out and see how it works, hopefully the crashes won't persist.
Thank you very much for the tip with handles, this is what i was looking for. I will try it out and see how it works, hopefully the crashes won't persist.