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Performance issues
#3
(24-01-2018, 04:00 PM)khalvr Wrote: Since it was extremely unpractical and unstable to let Obi manage the rope length constraints, i decided to make all rigidbodies kinematicForParticles and use spring joints between the plugs (and dummy rigidbodies pinning the ropes together at all junctions) to keep them connected, just using ObiRope to simulate the aesthetics of the cords with pin constraints.

When you say that it is "unpractical and unstable" to manage rope length constraints, what are you exactly referring to? I'd like to think that it is much more stable and way simpler to use tether constraints than placing rigidbodies at regular intervals and joining them with spring constraints, which is what it seems you're doing. Maybe we can help you come up with a better set up.
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Messages In This Thread
Performance issues - by khalvr - 24-01-2018, 04:00 PM
RE: Performance issues - by josemendez - 24-01-2018, 04:09 PM
RE: Performance issues - by josemendez - 24-01-2018, 04:24 PM
RE: Performance issues - by khalvr - 24-01-2018, 06:21 PM
RE: Performance issues - by josemendez - 25-01-2018, 10:10 AM
RE: Performance issues - by khalvr - 25-01-2018, 12:42 PM
RE: Performance issues - by josemendez - 25-01-2018, 01:24 PM
RE: Performance issues - by khalvr - 25-01-2018, 02:16 PM
RE: Performance issues - by josemendez - 25-01-2018, 02:35 PM
RE: Performance issues - by khalvr - 25-01-2018, 03:11 PM
RE: Performance issues - by josemendez - 25-01-2018, 03:32 PM
RE: Performance issues - by khalvr - 25-01-2018, 05:39 PM
RE: Performance issues - by khalvr - 26-01-2018, 01:09 PM