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Help  Make rope into a slingshot to launch a sphere
#4
Can see the images now, thanks!

-Stretching scale should always be set to 1, unless you're after some special or unusual effect. You have it set to 0.24, which means the rope will try to shrink to 24% of its size. This is not what you want in this case.

None of the "distance constraints" parameters affect bending, and none of the "bending constraints" parameters affect distance/stretching. If you want to adjust bending, use the bending constraint parameters.

-Your ObiCollider has a thickness of 0.25 meters. This is a lot, will leave a huge gap between colliders and particles and also negatively affect performance. Use small values close to zero, eg. 0.001. The default is zero.

-You're using 20 substeps. That's way too many, will just burn CPU cycles for no good reason and result in bad performance. Using 2-6 substeps is more than enough in most cases. The default is 4.

Note: I see you're using the Oni backend. When possible, use the Burst backend. It's slightly more performant, and has better platform compatibility. Oni should only be used as fallback.
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RE: Make rope into a slingshot to launch a sphere - by josemendez - 24-05-2021, 08:48 AM