18-12-2019, 10:43 AM
(This post was last modified: 18-12-2019, 10:53 AM by apapaxionga.)
When fix the value of particle radius, the change of particle overlap will change the particle representation of the object (particle size will change). However, when fix the value of particle overlap value, the change of particle radius parameter doesn't make any difference on the particle representation. I want to have a high resolution particle representation of a small object. Is there any way to achieve this rather than increase the scale of the input mesh ?
I also tested setting particle overlap to 0 and set the particle radius to different value. The particle representation still the same (particle radius did not change if I use very small value for particle radius). It looks like there is a limit on voxelization resolution, right ?
I also tested setting particle overlap to 0 and set the particle radius to different value. The particle representation still the same (particle radius did not change if I use very small value for particle radius). It looks like there is a limit on voxelization resolution, right ?