08-07-2019, 01:34 AM
Hi there,
For my setup I have an Obi Cloth component added to SkinnedMeshRenderer object that also contains blendshapes. These work fine without the Obi component attached, but with it enabled the vertices seem to displace in the wrong direction. I have uploaded a quick recording showing this problem here.
I have tried different update and simulation methods, with and without a proxy, but none of it seems to help. Is this at all possible, or is there some kind of fundamental conflict here?
Important to note: I am using Obi Cloth 3.5 on Unity 2017.4.
Thanks in advance!
For my setup I have an Obi Cloth component added to SkinnedMeshRenderer object that also contains blendshapes. These work fine without the Obi component attached, but with it enabled the vertices seem to displace in the wrong direction. I have uploaded a quick recording showing this problem here.
I have tried different update and simulation methods, with and without a proxy, but none of it seems to help. Is this at all possible, or is there some kind of fundamental conflict here?
Important to note: I am using Obi Cloth 3.5 on Unity 2017.4.
Thanks in advance!