08-09-2017, 06:10 PM
Hi there,
I'm just getting started with Fluid and I have a few questions:
1. If there's a special relationship between rendering and a camera a scene, can you help me understand how this relationship works? I've placed an OVRCameraRig (using Oculus) in the Obi Sample Scene > FluidMill and I'm not seeing any particles being rendered. If I disable the OVRCameraRig and use the default camera, I can see the particles.
2. Can someone provide a more detailed explanation of "Simulate in Local Space" and what the alternatives are?
3. If I place my OVRCameraRig in a brand new scene, I can see particle imposters.
Hopefully this these are some simple noob questions. Looking for any tips/tricks that might help me work with ObuFluid in VR.
-Mike
I'm just getting started with Fluid and I have a few questions:
1. If there's a special relationship between rendering and a camera a scene, can you help me understand how this relationship works? I've placed an OVRCameraRig (using Oculus) in the Obi Sample Scene > FluidMill and I'm not seeing any particles being rendered. If I disable the OVRCameraRig and use the default camera, I can see the particles.
2. Can someone provide a more detailed explanation of "Simulate in Local Space" and what the alternatives are?
3. If I place my OVRCameraRig in a brand new scene, I can see particle imposters.
Hopefully this these are some simple noob questions. Looking for any tips/tricks that might help me work with ObuFluid in VR.
-Mike