Hello,
after I bound the source topology to the target mesh in the ObiTriangleSkinMap for the proxy and press play my mesh is showing deformations. Is it because of the low poly geometry of the source mesh? How can I minimize this deformations whe using a low poly mesh? Thanks in advance.
after I bound the source topology to the target mesh in the ObiTriangleSkinMap for the proxy and press play my mesh is showing deformations. Is it because of the low poly geometry of the source mesh? How can I minimize this deformations whe using a low poly mesh? Thanks in advance.