I never had these issues with Obi 6, but ever since upgrading to Obi 7 I've been tearing my hair out trying to get this to work. I've made a net prefab that uses a grid of ropes to create a net that captures a character that has a sphere obi collider attached to it. There are two of these at different parts of the game that are in different additively loaded scenes. If you load in to either one of these they work fine with collisions working on the obi collider. However, if you trigger the first net and then continue onto the second (which when reached, the prior net's scene has long since unloaded), the collisions don't work.
I'm having the same issue either with the CPU or GPU backend. It's using the async simulation -- sync fixed grinds the game to a crawl, so it's not really an option for this. I've spent hours and hours over multiple days and every change I make either breaks the first one or the second one, I can't ever get them both to work consistently. Any thoughts on what could be happening?
Unity Version: 2022.3.57 (built-in renderer)
I'm having the same issue either with the CPU or GPU backend. It's using the async simulation -- sync fixed grinds the game to a crawl, so it's not really an option for this. I've spent hours and hours over multiple days and every change I make either breaks the first one or the second one, I can't ever get them both to work consistently. Any thoughts on what could be happening?
Unity Version: 2022.3.57 (built-in renderer)
![[Image: lAS3LLY.png]](https://i.imgur.com/lAS3LLY.png)