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Help  Fluid are always Opaque
#1
Hi,
I'm using Obi Fluid 7.0.3 with Unity URP 2022.3.14f1 to create a game for Oculus Quest 2/3.
The problem is that the fluid always appears opaque. I read that Obi Fluid supposedly doesn’t fully support URP, but aside from the transparency issue, it seems okay (or at least sufficient for my needs). However, transparency is indeed the main issue.
I've added an Obi Fluid Renderer Feature with Passes where the Material Type is set to Transparent. It shows up as transparent in the editor but not in the build.
Is this issue unsolvable? Are there any custom materials or something that could help?


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#2
(01-11-2024, 01:44 AM)mimaree Wrote: Hi,
I'm using Obi Fluid 7.0.3 with Unity URP 2022.3.14f1 to create a game for Oculus Quest 2/3.
The problem is that the fluid always appears opaque. I read that Obi Fluid supposedly doesn’t fully support URP, but aside from the transparency issue, it seems okay (or at least sufficient for my needs). However, transparency is indeed the main issue.
I've added an Obi Fluid Renderer Feature with Passes where the Material Type is set to Transparent. It shows up as transparent in the editor but not in the build.
Is this issue unsolvable? Are there any custom materials or something that could help?

Hi,

We've tested fluid rendering in Quest 2 and transparency works without issue.
Make sure the render pipeline settings you've setup for fluid rendering is actually the same you're using when deploying to Quest, maybe you're using a different renderer for Android builds than you do for Editor in the quality settings?

kind regards,
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