01-02-2024, 08:54 AM
Hi!
I want to fix my softbody with respect to the Z axis so I tried using a 2d mesh with a 3d Obi Softbody Skinner bound to it.
Similar to what you demonstrated in this query. https://obi.virtualmethodstudio.com/foru...z+position
Since I want to drag the softbodies around, I added an Obi Particle Picker and Obi Particle Dragger in the scene, but I am encountering the error below.
(https://drive.google.com/file/d/1dn3_l6B...sp=sharing)
I want to be able to force them into tight spaces without them seemingly folding in or rotating about their place.
There comes a point wherein the mesh turns into a weird shape and as much as possible I do not want this occuring.
Is there a way that I could possibly achieve this?
If this is not possible, is there a way then for me to accomplish something similar in 3D? The reason I used the 2d mesh bound to a softbody skinner system is so that the balls will not go in front of one another when being moved. However, with Obi Solver in 3D mode, the balls always go in front or behind one another.
I demonstrated this in the second video below.
(https://drive.google.com/file/d/1FmdQkQh...sp=sharing)
I figured that maybe this is how a softbody works and that there is no workaround, but I would like to ask just in case.
Thank you so much in advance!
I want to fix my softbody with respect to the Z axis so I tried using a 2d mesh with a 3d Obi Softbody Skinner bound to it.
Similar to what you demonstrated in this query. https://obi.virtualmethodstudio.com/foru...z+position
Since I want to drag the softbodies around, I added an Obi Particle Picker and Obi Particle Dragger in the scene, but I am encountering the error below.
(https://drive.google.com/file/d/1dn3_l6B...sp=sharing)
I want to be able to force them into tight spaces without them seemingly folding in or rotating about their place.
There comes a point wherein the mesh turns into a weird shape and as much as possible I do not want this occuring.
Is there a way that I could possibly achieve this?
If this is not possible, is there a way then for me to accomplish something similar in 3D? The reason I used the 2d mesh bound to a softbody skinner system is so that the balls will not go in front of one another when being moved. However, with Obi Solver in 3D mode, the balls always go in front or behind one another.
I demonstrated this in the second video below.
(https://drive.google.com/file/d/1FmdQkQh...sp=sharing)
I figured that maybe this is how a softbody works and that there is no workaround, but I would like to ask just in case.
Thank you so much in advance!