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Did ObiCloth support 3rd party mesh collider script? - Printable Version +- Obi Official Forum (https://obi.virtualmethodstudio.com/forum) +-- Forum: Obi Users Category (https://obi.virtualmethodstudio.com/forum/forum-1.html) +--- Forum: Obi Cloth (https://obi.virtualmethodstudio.com/forum/forum-2.html) +--- Thread: Did ObiCloth support 3rd party mesh collider script? (/thread-970.html) |
Did ObiCloth support 3rd party mesh collider script? - akuei2 - 11-03-2019 https://assetstore.unity.com/packages/tools/physics/rascal-skinned-mesh-collider-134833 This stuff can generate mesh collider in run-time. So, did it compatible with obi cloth( obi collider )? If yes, it's so wonderful to create accurate simulation. RE: Did ObiCloth support 3rd party mesh collider script? - josemendez - 11-03-2019 (11-03-2019, 03:48 PM)akuei2 Wrote: https://assetstore.unity.com/packages/tools/physics/rascal-skinned-mesh-collider-134833 Hi, No, Obi only supports built-in colliders. Support for third party collider implementations must be done on a per-case basis. It depends a lot on how the third-party collider implementation works. Anyway if you were planning on using this for character clothing, the traditional approach to this (animation/simulation blending) is fully supported by Obi, and doesn't even need to perform collision detection in most cases. Using a mesh collider for character-cloth collision is extremely unrealiable (in addition to inefficient) due to tunneling, so it is generally a very bad idea unless you're using extremely small time steps. See: http://obi.virtualmethodstudio.com/tutorials/unitychanclothing.html http://obi.virtualmethodstudio.com/tutorials/skinconstraints.html |