Normalized rope position? - Printable Version +- Obi Official Forum (https://obi.virtualmethodstudio.com/forum) +-- Forum: Obi Users Category (https://obi.virtualmethodstudio.com/forum/forum-1.html) +--- Forum: Obi Rope (https://obi.virtualmethodstudio.com/forum/forum-4.html) +--- Thread: Normalized rope position? (/thread-933.html) |
Normalized rope position? - camirving - 25-02-2019 Hi there! I have a rope and i've expanded its length. I want to get the position of the particle that sits in the very middle of the rope, in normalized 0.5. How can I retrieve a particle position via normalized value? RE: Normalized rope position? - josemendez - 26-02-2019 (25-02-2019, 09:29 PM)camirving Wrote: Hi there! Use rope.GetConstraintIndexAtNormalizedCoordinate(normCoord) to retrieve the index of the distance constraint at a given normalized coord (0,1). Then, you can choose a particle at either side of the constraint by using GetStructuralConstraintParticles(constraintIndex, ref particle1, ref particle2). The indices returned by this function are actor indices, convert them to solver indices using rope.particleIndices[] and you're done. Code: Code: int constraint = rope.GetConstraintIndexAtNormalizedCoordinate(0.5f); |