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Performance comparison - Evgenius - 29-01-2019

I tested two sample scenes. One in Unity 2017.1.0, with ObiCloth 3.5, and the other one in Unity 2018.3.1, with ObiCloth 4.0. Result is totally unexpected Triste I thought it would be the opposite.

2017 (3.5):
[Image: oLgxR37.png]

2018 (4.0):
[Image: doxcR7C.png]


RE: Performance comparison - josemendez - 29-01-2019

(29-01-2019, 07:25 AM)Evgenius Wrote: I tested two sample scenes. One in Unity 2017.1.0, with ObiCloth 3.5, and the other one in Unity 2018.3.1, with ObiCloth 4.0. Result is totally unexpected Triste I thought it would be the opposite.

2017 (3.5):
[Image: oLgxR37.png]

2018 (4.0):
[Image: doxcR7C.png]

Hi there,

Are you using 4.0 or 4.0.1 (uploaded this weekend)? We had a problem in 4.0 that triggered death spiraling in some systems, reducing performance. Let me know so that we can investigate further.


RE: Performance comparison - Evgenius - 29-01-2019

(29-01-2019, 10:30 AM)josemendez Wrote: Hi there,

Are you using 4.0 or 4.0.1 (uploaded this weekend)? We had a problem in 4.0 that triggered death spiraling in some systems, reducing performance. Let me know so that we can investigate further.

My asset is from 26th January. Change log says it's 4.0. Is it right or I should look somewhere else?