Suggestion / Idea Scripting Electric Cable Force on Obi Rope - Printable Version +- Obi Official Forum (https://obi.virtualmethodstudio.com/forum) +-- Forum: Obi Users Category (https://obi.virtualmethodstudio.com/forum/forum-1.html) +--- Forum: Obi Rope (https://obi.virtualmethodstudio.com/forum/forum-4.html) +--- Thread: Suggestion / Idea Scripting Electric Cable Force on Obi Rope (/thread-729.html) |
Scripting Electric Cable Force on Obi Rope - phys_modeler - 25-10-2018 Hi everyone. I am considering purchase of the remarkable Obi Rope to do some custom physical modeling in Unity, and wanted to ask a question. Goal: Model the self-generated motion of a set of electrical cables, via Obi Rope Ideas: 1. I'd model a set of connected ropes, Obi via stitch constraints. 2. Then I'd like to treat some of the ropes as "electric cables", in the sense that they will produce a scripted magnetic force on each other. 3. I'd like to script the force in a C# method that iterates over each Obi particle in those "electric cables", to produce the mutually-induced net magnetic force on just those cables. 4. When the net magnetic force is calculated, I add it to other forces, and model (1.) moves an increment under the net force. 5. I loop the method of (3.) to see the evolution of the shape of the connected ropes over some timeframe. 6. Changing "current": I increase some Inspector property value to alter current in (3.), hence the force, to see how it changes the evolution of the shape. Questions / Notes: To perform method (3.), is it possible to set and get all Obi particle properties of model (1.) from within a C# script method? Or is there a different way to add a custom physics force? I don't need real-time performance; even something that updates rope positions once a minute would be ok. -- Thanks for any thoughts. If such custom physics sim is generally feasible, I'll purchase and just give it a shot. RE: Scripting Electric Cable Force on Obi Rope - josemendez - 28-10-2018 (25-10-2018, 10:38 PM)phys_modeler Wrote: Hi everyone. I am considering purchase of the remarkable Obi Rope to do some custom physical modeling in Unity, and wanted to ask a question. HI there, You can add custom external forces by either modifying particle velocities: http://obi.virtualmethodstudio.com/tutorials/scriptingparticles.html Or, using the Oni.AddParticleExternalForces() function, which does it for you. See the ObiExternalForceZone derived classes (ObiSphericalForceZone or ObiAmbientForceZone) for examples on how to use it. RE: Scripting Electric Cable Force on Obi Rope - phys_modeler - 08-11-2018 (28-10-2018, 10:39 AM)josemendez Wrote: HI there, Thanks, Jose. I'll check it out! |