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Help Obi Mesh Topology Generation Issue - Printable Version +- Obi Official Forum (https://obi.virtualmethodstudio.com/forum) +-- Forum: Obi Users Category (https://obi.virtualmethodstudio.com/forum/forum-1.html) +--- Forum: Obi Cloth (https://obi.virtualmethodstudio.com/forum/forum-2.html) +--- Thread: Help Obi Mesh Topology Generation Issue (/thread-635.html) |
Obi Mesh Topology Generation Issue - Saismirk - 31-07-2018 After countless times trying to generate a mesh topology, no matter the mesh in question, this error always appears: ArgumentOutOfRangeException: Argument is out of range. System.Array.Resize[Vertex] (.Vertex[]& array, Int32 length, Int32 newSize) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Array.cs:1919) System.Array.Resize[Vertex] (.Vertex[]& array, Int32 newSize) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Array.cs:1913) Obi.ObiMeshTopology.Generate () (at Assets/Obi/Scripts/DataStructures/ObiMeshTopology.cs:272) Obi.ObiMeshTopologyEditor.OnInspectorGUI () (at Assets/Obi/Editor/ObiMeshTopologyEditor.cs:70) UnityEditor.InspectorWindow.DrawEditor (UnityEditor.Editor[] editors, Int32 editorIndex, Boolean rebuildOptimizedGUIBlock, System.Boolean& showImportedObjectBarNext, UnityEngine.Rect& importedObjectBarRect) (at C:/buildslave/unity/build/Editor/Mono/Inspector/InspectorWindow.cs:1374) UnityEngine.GUIUtility ![]() I have made sure the models are 2-manifolds but at this point I don't know what to do. I'm working with 3DSMax for my models. FBX format, skinned and non-skinned. RE: Obi Mesh Topology Generation Issue - josemendez - 31-07-2018 (31-07-2018, 12:04 AM)Saismirk Wrote: After countless times trying to generate a mesh topology, no matter the mesh in question, this error always appears: Hi! make sure that the mesh is marked as readable (read/write enabled) in the Unity import settings. Non-readable meshes report having no vertices. RE: Obi Mesh Topology Generation Issue - Slowbud - 11-10-2018 (31-07-2018, 11:17 AM)josemendez Wrote: Hi! make sure that the mesh is marked as readable (read/write enabled) in the Unity import settings. Non-readable meshes report having no vertices. Hello, I get the same error message, read/ write is enabled. I even get this error when trying to generate one of your sample planes. ![]() RE: Obi Mesh Topology Generation Issue - Slowbud - 12-10-2018 (11-10-2018, 09:09 PM)Slowbud Wrote: Hello, I get the same error message, read/ write is enabled. I even get this error when trying to generate one of your sample planes. Solved! The next day it worked. Seems a restart of Unity was necessary after installation of Obi Cloth. |