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Bug / Crash Burst error causing crash on ROG Ally - Printable Version +- Obi Official Forum (https://obi.virtualmethodstudio.com/forum) +-- Forum: Obi Users Category (https://obi.virtualmethodstudio.com/forum/forum-1.html) +--- Forum: Obi Rope (https://obi.virtualmethodstudio.com/forum/forum-4.html) +--- Thread: Bug / Crash Burst error causing crash on ROG Ally (/thread-4551.html) |
Burst error causing crash on ROG Ally - goldfire - 09-09-2025 We've got a reviewer playing our game right now and they're having an issue where the game freezes/crashes as soon as they get to a spot where there's a particular rope that loads in. We got this stack trace, but since it only happens on their machine and nobody else has had this problem I'm not sure what to do about it. I haven't delved into collections/burst too much, so this stack trace doesn't tell me much, but maybe you have some better idea what might be happening? System.NullReferenceException: Object reference not set to an instance of an object. at Unity.Collections.LowLevel.Unsafe.UnsafeParallelHashMapData.GetCount() in il2cpp-codegen-il2cpp.h:line 303 at Unity.Collections.LowLevel.Unsafe.UnsafeParallelHashMapData.GetCount() in UnsafeParallelHashMap.cs:line 271 at Unity.Collections.LowLevel.Unsafe.UnsafeParallelHashMap`2.GetKeyArray() in UnsafeParallelHashMap.cs:line 1319 at Unity.Collections.NativeParallelHashMap`2.GetKeyArray() in Generics__171.cpp:line 4735 at Unity.Collections.NativeParallelHashMap`2.GetKeyArray() in NativeParallelHashMap.cs:line 346 at Obi.BurstColliderWorld.GenerateContacts() in Obi.cpp:line 3796 at Obi.BurstColliderWorld.GenerateContacts() in BurstColliderWorld.cs:line 596 at Obi.BurstSolverImpl.GenerateContacts() in BurstSolverImpl.cs:line 585 at Obi.BurstSolverImpl.CollisionDetection() in BurstSolverImpl.cs:line 529 at Obi.ObiSolver.StartSimulation() in ObiSolver.cs:line 1768 at Obi.ObiSolver.FixedUpdate() in ObiSolver.cs:line 1184 Edit: I had thought it was their specific device, but we now have 3 different devices all sending the same error/stack trace. We haven't been able to get it to happen on our end, so not sure what triggers it still. RE: Burst error causing crash on ROG Ally - josemendez - 10-09-2025 (09-09-2025, 09:16 PM)goldfire Wrote: We've got a reviewer playing our game right now and they're having an issue where the game freezes/crashes as soon as they get to a spot where there's a particular rope that loads in. We got this stack trace, but since it only happens on their machine and nobody else has had this problem I'm not sure what to do about it. I haven't delved into collections/burst too much, so this stack trace doesn't tell me much, but maybe you have some better idea what might be happening? Hi, Never seen a similar stack trace, tbh. The only remotely similar one I was able to find online is this one: https://discussions.unity.com/t/hard-crash-unity-collections-unsafe-parallelhashmap-causing-a-hard-crash-on-android/917319 It points to internals of the NativeParallelHashMap implementation in the Collections package, so the first thing I'd try is to update the Collections package (if there's any newer version to update to), then try and report the bug to Unity. kind regards, |