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Bug / Crash [Fixed] ProceduralInstanced.shadergraph build error on Unity 6 - Printable Version +- Obi Official Forum (https://obi.virtualmethodstudio.com/forum) +-- Forum: Obi Users Category (https://obi.virtualmethodstudio.com/forum/forum-1.html) +--- Forum: General (https://obi.virtualmethodstudio.com/forum/forum-5.html) +--- Thread: Bug / Crash [Fixed] ProceduralInstanced.shadergraph build error on Unity 6 (/thread-4465.html) |
[Fixed] ProceduralInstanced.shadergraph build error on Unity 6 - marzand - 14-03-2025 I encountered an error on building my project in Unity 6000.0.0.41f. in ObiMaterials/Common/Instanced/Compute/ProceduralInstanced.shadergraph: Code: 'SampleShadow_ComputeSamples_Tent_5x5': cannot convert output parameter from 'min16float[9]' to 'float[9]' The fix was easy enough to find. Turns out in the graph, the position input node has its precision set to single, while the other nodes are set to inherit. Setting it to inherit fixes the mismatched precision issue. |