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Tips for optimization using many characters with softbody? - Printable Version +- Obi Official Forum (https://obi.virtualmethodstudio.com/forum) +-- Forum: Obi Users Category (https://obi.virtualmethodstudio.com/forum/forum-1.html) +--- Forum: Obi Softbody (https://obi.virtualmethodstudio.com/forum/forum-12.html) +--- Thread: Tips for optimization using many characters with softbody? (/thread-4198.html) |
Tips for optimization using many characters with softbody? - spikebor - 03-05-2024 I've done all I can in the setting: enable Burst, solver set fixed sub step to 1 and all the constraint to 1, only update when looking at, generate low-res blueprint. This is 8 Slime characters Result: Fixed Update enabled: When look at: 250 fps, when look away: 320 fps. Fixed Update disabled: 450 fps (I'm curious about this part, why is it greater than the look-away option while Simulate When Invisible is off? I expect it would be the same, is there still some calculation not eliminated here?) 250-320 fps is very good not gonna lie. I would not target greater than 60 fps though, just wanna ask to further optimize it because I want to have some spare fps for other Obi sim like cloth rope water etc. One note: before going with this good range 250-320 fps, I'm at 60 fps just because the blueprint resolution kinda detailed. Just making it low-res get me to this point so I wanna point out this important info for anyone who happen to see this. ![]() RE: Tips for optimization using many characters with softbody? - josemendez - 06-05-2024 Hi! Any performance optimizations should be driven by profiling. Use the profiler to check what's taking up most time, then work towards optimizing that. I can help you interpret your profiler results, but trying to optimize without any real data is just guessing. Also, try to measure performance in milliseconds/frame instead of FPS. This is because at high fps counts, a very small performance difference can result in a large FPS difference, however the same performance difference will have a small impact on FPS if your FPS are low. This makes it difficult to determine the impact something has on performance. kind regards, RE: Tips for optimization using many characters with softbody? - spikebor - 06-05-2024 Okay, I'll test out Obi 7 fluid and if I have any problem I'll post the profiler. |