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Help Changing Granular blueprint meshes and textures - Printable Version +- Obi Official Forum (https://obi.virtualmethodstudio.com/forum) +-- Forum: Obi Users Category (https://obi.virtualmethodstudio.com/forum/forum-1.html) +--- Forum: Obi Fluid (https://obi.virtualmethodstudio.com/forum/forum-3.html) +--- Thread: Help Changing Granular blueprint meshes and textures (/thread-4044.html) |
Changing Granular blueprint meshes and textures - Rearden - 04-11-2023 Hey there! I tried to find an answer at FAQ but with no luck, unfortunately. Could you please help me with my question - Is there any way how I can change apperience of particles from granular blueprint? So for example, I want to change default sphere for a box or a custom mesh. Also, it will be great if I could change not only mesh, but textures as well in addition to a particle color. Thanks in advance! RE: Changing Granular blueprint meshes and textures - josemendez - 04-11-2023 (04-11-2023, 04:01 PM)Rearden Wrote: Hey there! I tried to find an answer at FAQ but with no luck, unfortunately. Hi, You can use the ObiInstancedParticleRendered component: http://obi.virtualmethodstudio.com/manual/6.3/particlerendering.html Look at the included “RollingFriction” sample scene for an example of it. You can use custom textured meshes, tinted by the color of each particle. Kind regards, RE: Changing Granular blueprint meshes and textures - Rearden - 05-11-2023 This is great! Thank you for the quick response! I'll look into it. Best Regards |