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Sample scene behaviour is not what it is supposed to be. - Printable Version +- Obi Official Forum (https://obi.virtualmethodstudio.com/forum) +-- Forum: Obi Users Category (https://obi.virtualmethodstudio.com/forum/forum-1.html) +--- Forum: Obi Softbody (https://obi.virtualmethodstudio.com/forum/forum-12.html) +--- Thread: Sample scene behaviour is not what it is supposed to be. (/thread-3901.html) |
Sample scene behaviour is not what it is supposed to be. - pebo@instmail - 04-06-2023 Hi, I am using ObiSoftbody. I have opened a sample scene and am trying out the Dragon Scene, but the dragon stretches in an unintended direction as shown in this attached image. https://imgur.com/XMvMM9o How can I make it move more rubbery like the dragon in the Asset Store video? After importing the assets, there are no particular errors, but the following errors are present. RE: Sample scene behaviour is not what it is supposed to be. - josemendez - 05-06-2023 (04-06-2023, 05:53 PM)pebo@instmail Wrote: Hi, Hi there! Click the "Bind" button in the ObiSoftbodySkinner component in the scenes. Chances are you opened these up in a newer Unity version where mesh vertex ordering has changed compared to the version the scene was created in. kind regards, RE: Sample scene behaviour is not what it is supposed to be. - pebo@instmail - 06-06-2023 Thanks lot! |