![]() |
Bug / Crash Fluid pass away trought ObiCollider on some contions - Printable Version +- Obi Official Forum (https://obi.virtualmethodstudio.com/forum) +-- Forum: Obi Users Category (https://obi.virtualmethodstudio.com/forum/forum-1.html) +--- Forum: Obi Fluid (https://obi.virtualmethodstudio.com/forum/forum-3.html) +--- Thread: Bug / Crash Fluid pass away trought ObiCollider on some contions (/thread-3739.html) |
Fluid pass away trought ObiCollider on some contions - mustafagulsoy - 21-01-2023 Hi There, I am using mesh collider with obiCollider, when I let obiCollider touch any collider that , it doesnt matter obi or not fluid ,just pass away trought the collider, How could I solve this or is there a way to make up? Than you for your attention ![]() RE: Fluid pass away trought ObiCollider on some contions - josemendez - 24-01-2023 (21-01-2023, 10:35 AM)mustafagulsoy Wrote: Hi There, Hi! Make sure you're not moving the collider by setting its transform directly, as this will cause tunneling. This is a basic consequence of how physics simulation works in general. Use a kinematic rigidbody and its MovePosition() method instead. kind regards, RE: Fluid pass away trought ObiCollider on some contions - mustafagulsoy - 25-01-2023 (24-01-2023, 08:48 AM)josemendez Wrote: Hi!Hi Josemendez, Than you for answering. When colliders doesn't move, it is okey, even I use your advices it gets better, but I am using Obi on Vr and I grab colliders so I can't use MovePosition() too , for this reason there is a alternative way to solve this? RE: Fluid pass away trought ObiCollider on some contions - josemendez - 25-01-2023 (25-01-2023, 10:24 AM)mustafagulsoy Wrote: Hi Josemendez, In VR you can use MovePosition just fine (VR only affects how objects are rendered, but not how they move: physics don't care if your game is VR or not), however you might need to modify your interaction scripts if you're using third-party scripts for hands and/or grabbing objects. It's simply not possible to move objects in a physically consistent way by directly setting their transform, as this ignores velocities completely. kind regards, RE: Fluid pass away trought ObiCollider on some contions - mustafagulsoy - 25-01-2023 (25-01-2023, 10:41 AM)josemendez Wrote: In VR you can use MovePosition just fine (VR only affects how objects are rendered, but not how they move: physics don't care if your game is VR or not), however you might need to modify your interaction scripts if you're using third-party scripts for hands and/or grabbing objects. ![]() Thank you for fast asnwering, Best regards, |