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Setting instances of rope mesh renderer at runtime - Printable Version +- Obi Official Forum (https://obi.virtualmethodstudio.com/forum) +-- Forum: Obi Users Category (https://obi.virtualmethodstudio.com/forum/forum-1.html) +--- Forum: Obi Rope (https://obi.virtualmethodstudio.com/forum/forum-4.html) +--- Thread: Setting instances of rope mesh renderer at runtime (/thread-2960.html) |
Setting instances of rope mesh renderer at runtime - luvjungle - 28-05-2021 Hi! I want to constantly changle length with cursor and adjust instances amount at runtime. But every time when I change instances amount, my rope teleports to some point and becomes straight, then cursor updates it and rope teleports back and becomes normal. Is it a bug or setup issue or anything else? RE: Setting instances of rope mesh renderer at runtime - luvjungle - 30-05-2021 Managed to fix it like this: any time I need to change instances amount, I wait till Initialization in UniTask Code: async UniTaskVoid SetInstances(int parts) I tried to set instances in LateUpdate() with no luck. Anyway, I use Unitask in this project. |