Help Precise control point editing - Printable Version +- Obi Official Forum (https://obi.virtualmethodstudio.com/forum) +-- Forum: Obi Users Category (https://obi.virtualmethodstudio.com/forum/forum-1.html) +--- Forum: Obi Rope (https://obi.virtualmethodstudio.com/forum/forum-4.html) +--- Thread: Help Precise control point editing (/thread-2951.html) |
Precise control point editing - greedylamo - 26-05-2021 Hello everyone, I am unable to find a way to move path control points to precise positions in Obi Rope 6. Previously, Obi Curve seemed to be the exact tool for that, but it seems to now be deprecated. The current path editor only allows to move points by hand and there doesn't seem to be any exposed position values - is there some setting that I am missing? Is there any other way to set precise control point positions without custom scripts? Thank you! RE: Precise control point editing - josemendez - 26-05-2021 (26-05-2021, 07:52 AM)greedylamo Wrote: Hello everyone, Hi there! There's no way to set control points numerically in the editor. We removed the list of point positions from the UI in 5.0 as the general feedback was they were too distracting/took up too much inspector space. You can use Unity's grid/surface/vertex snapping as well as incremental editing for precise placement. This is often a quicker, less cumbersome way of placing control points: https://docs.unity3d.com/Manual/GridSnapping.html https://docs.unity3d.com/Manual/PositioningGameObjects.html It that doesn't cut it, setting points programmatically is the way to go. kind regards, |