[Solved] Softbody SetMass issues - Printable Version +- Obi Official Forum (https://obi.virtualmethodstudio.com/forum) +-- Forum: Obi Users Category (https://obi.virtualmethodstudio.com/forum/forum-1.html) +--- Forum: Obi Softbody (https://obi.virtualmethodstudio.com/forum/forum-12.html) +--- Thread: [Solved] Softbody SetMass issues (/thread-2731.html) |
[Solved] Softbody SetMass issues - Tomobodo - 01-02-2021 Hello, when I use SetMass to change mass during game, the softbody get launched in the air so fast it get in NaN coordinates. My use case is a blob eating, I want to increment the mass of the blob when it eats. I use SetMass once on instantiation to set initial mass, wich work fine, but once I detect a collision and change the player's blob mass, it get launched in the air. If I increment mass by some very low value like 0.00001f the blow slowly accelerate upward. Is there a better way to change mass ? Thanks RE: Softbody SetMass issues - josemendez - 01-02-2021 Hi there! After altering the mass of softbody particles (be it the entire softbody using SetMass(), or on a particle-by-particle basis), you need to recalculate its rest shape. Call: Code: softbody.RecalculateRestShapeMatching(); right after setting its mass. kind regards, RE: Softbody SetMass issues - Tomobodo - 05-02-2021 (01-02-2021, 08:01 PM)josemendez Wrote: Hi there! Hello, thanks for your quick answer. Regards. |