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skinned mesh error - Wax2020 - 29-01-2021

Hi,

I just found this plugin and it looks quite awesome, I get the Obi Softbody and start trying it with a simple 3D capsule according to the QuickstartGuide_softbody.pdf which just in the package

When I tried to assign a capsule mesh to the Mesh in Skinned Mesh Renderer of the Obi Softbody, an error popped up:
[attachment=865]
I still skinned it and tried to run the scene, a un-rendered capsule mesh drop from the position of the 3D capsule which I created to the bottom:
[attachment=866]
My unity version is 2020.2.1f1c1 with mac system, could you have a look at this issue?  ConfundidoI really need this plugin
Thank you so much 


RE: skinned mesh error - josemendez - 29-01-2021

(29-01-2021, 03:54 AM)Wax2020 Wrote: Hi,

I just found this plugin and it looks quite awesome, I get the Obi Softbody and start trying it with a simple 3D capsule according to the QuickstartGuide_softbody.pdf which just in the package

When I tried to assign a capsule mesh to the Mesh in Skinned Mesh Renderer of the Obi Softbody, an error popped up:

I still skinned it and tried to run the scene, a un-rendered capsule mesh drop from the position of the 3D capsule which I created to the bottom:

My unity version is 2020.2.1f1c1 with mac system, could you have a look at this issue?  ConfundidoI really need this plugin
Thank you so much 

Hi there,

Unity has added this error message in 2020 (which should be more of a warning, or even an info box since there's nothing really wrong) when your mesh has no bind pose at edit time. Obi will add a bind pose at runtime (once you click play), so the error will go away once you click play provided that you have added a ObiSoftbodySkinner and clicked its "Bind" button to skin the mesh to the softbody (see:
http://obi.virtualmethodstudio.com/tutorials/softbodysetup.html
http://obi.virtualmethodstudio.com/tutorials/softbodyskinner.html)


I'd recommend reading the manual, as Obi is a really large and complex asset with a steep learning curve.

The "unrendered" pink capsule is Unity's way of letting you know that you forgot to add a material to the capsule renderer. Unity will render any object with no material or an invalid material in a bright pink color.


RE: skinned mesh error - Wax2020 - 29-01-2021

(29-01-2021, 08:23 AM)josemendez Wrote: Hi there,

Unity has added this error message in 2020 (which should be more of a warning, or even an info box since there's nothing really wrong) when your mesh has no bind pose at edit time. Obi will add a bind pose at runtime (once you click play), so the error will go away once you click play provided that you have added a ObiSoftbodySkinner and clicked its "Bind" button to skin the mesh to the softbody (see:
http://obi.virtualmethodstudio.com/tutorials/softbodysetup.html
http://obi.virtualmethodstudio.com/tutorials/softbodyskinner.html)


I'd recommend reading the manual, as Obi is a really large and complex asset with a steep learning curve.

The "unrendered" pink capsule is Unity's way of letting you know that you forgot to add a material to the capsule renderer. Unity will render any object with no material or an invalid material in a bright pink color.

Thank you! After understanding the relationship of the Solver and the Actor, I think I find what's wrong, it works for me now Sonrisa


RE: skinned mesh error - josemendez - 29-01-2021

(29-01-2021, 09:37 AM)Wax2020 Wrote: Thank you! After understanding the relationship of the Solver and the Actor, I think I find what's wrong, it works for me now Sonrisa

Anytime! you're welcome Sonrisa