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Moving structure - Printable Version +- Obi Official Forum (https://obi.virtualmethodstudio.com/forum) +-- Forum: Obi Users Category (https://obi.virtualmethodstudio.com/forum/forum-1.html) +--- Forum: General (https://obi.virtualmethodstudio.com/forum/forum-5.html) +--- Thread: Moving structure (/thread-2551.html) |
Moving structure - nnimar - 21-10-2020 I just came accross your assets on the Unity store. I'm trying to create a spider web onto which you can walk in VR (with a damping effect) and I wonder which one of your tools would be the best one to do so ? RE: Moving structure - josemendez - 21-10-2020 (21-10-2020, 12:27 AM)nnimar Wrote: I just came accross your assets on the Unity store. I'm trying to create a spider web onto which you can walk in VR (with a damping effect) and I wonder which one of your tools would be the best one to do so ? Hi nimar, Obi is a particle-based engine. For this reason, collision detection is approximated using particles. A flat, thin surface is the worst possible use case for this, since you'd need hundreds of thousands of particles for a reasonable approximation that can be walked on. I'd stay away of particle based methods for this, and use a custom solution based on regular springs and a MeshCollider. |