Install for HDRP? - Printable Version +- Obi Official Forum (https://obi.virtualmethodstudio.com/forum) +-- Forum: Obi Users Category (https://obi.virtualmethodstudio.com/forum/forum-1.html) +--- Forum: Obi Rope (https://obi.virtualmethodstudio.com/forum/forum-4.html) +--- Thread: Install for HDRP? (/thread-2434.html) |
Install for HDRP? - cloverme - 20-08-2020 Hi, What's the installation process for an HDRP project? Thanks RE: Install for HDRP? - josemendez - 20-08-2020 (20-08-2020, 01:40 AM)cloverme Wrote: Hi, Same as with any other pipeline: just import the package and that's it. Obi Rope is render pipeline agnostic as it does not perform custom rendering of any kind. RE: Install for HDRP? - cloverme - 20-08-2020 (20-08-2020, 08:11 AM)josemendez Wrote: Same as with any other pipeline: just import the package and that's it. Obi Rope is render pipeline agnostic as it does not perform custom rendering of any kind. Thanks, much appreciated. As a follow up question, any issues or things I should know about for an IL2CPP build? RE: Install for HDRP? - josemendez - 20-08-2020 (20-08-2020, 03:00 PM)cloverme Wrote: Thanks, much appreciated. As a follow up question, any issues or things I should know about for an IL2CPP build? Not really, should work the same regardless of using Mono/il2cpp. RE: Install for HDRP? - cloverme - 20-08-2020 (20-08-2020, 03:03 PM)josemendez Wrote: Not really, should work the same regardless of using Mono/il2cpp. Got it thanks.... Are there any specifics on the versions of jobs/burst? It seems to crash the editor in 2020.1.1f1 and 2020.1.2f1. I realize that you didn't make it for those versions, but just wanted to test/see. I was looking to try to build a zipline gun that fires off rope as part of a free cable simulation with collisions, but it's tough to find something that works across many platforms. I bought obirope and it seems like it will do what I need it to. Your other modules (cloth and fluid) look amazing as well. Cool stuff, keep up the great work and keep making stuff for HDRP too |