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Force re-generation of the cloth by script - Printable Version +- Obi Official Forum (https://obi.virtualmethodstudio.com/forum) +-- Forum: Obi Users Category (https://obi.virtualmethodstudio.com/forum/forum-1.html) +--- Forum: Obi Cloth (https://obi.virtualmethodstudio.com/forum/forum-2.html) +--- Thread: Force re-generation of the cloth by script (/thread-2432.html) |
Force re-generation of the cloth by script - nexar - 19-08-2020 Hi there, I have read that Obi Cloth is not compatible with blendshapes. Because blend shapes change the "rest state" of the cloth, that would involve re-generating the cloth from scratch every time the blend factors change which is very expensive. But, in our project we have a mannequin that changes their blendshapes only one time. Is there a way to force the re-generation of the cloth by script, even if is expensive? We are using Obi Cloth 5.3 on Unity 2019.3.3f1 Thanks in advance! PD: Can I ask you the questions in spanish? RE: Force re-generation of the cloth by script - josemendez - 19-08-2020 (19-08-2020, 05:57 AM)nexar Wrote: Hi there, Hi there! Sure, you can call the cloth blueprint's Generate() couroutine and have it regenerated at runtime in a few seconds. See: http://obi.virtualmethodstudio.com/tutorials/scriptingactors.html PD: Claro, puedes preguntar en español, pero en ese caso mejor escribe a support(at)virtualmethodstudio.com para que el resto de miembros del foro no se queden así: ![]() ![]() RE: Force re-generation of the cloth by script - nexar - 19-08-2020 (19-08-2020, 08:56 AM)josemendez Wrote: Hi there! Thank you for your advice! We have sent you an e-mail in Spanish with the following questions, about how to copy every particle's properties from the original Blueprint to the new Blueprint generated from the baked Mesh. ![]() |