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Questions About Unity version and Mobile Performance - Printable Version +- Obi Official Forum (https://obi.virtualmethodstudio.com/forum) +-- Forum: Obi Users Category (https://obi.virtualmethodstudio.com/forum/forum-1.html) +--- Forum: Obi Fluid (https://obi.virtualmethodstudio.com/forum/forum-3.html) +--- Thread: Questions About Unity version and Mobile Performance (/thread-2112.html) |
Questions About Unity version and Mobile Performance - relevantname - 26-03-2020 Hi, I would like to buy Obi Fluid for my mobile game. But before purchasing, I want to get some information about; - Can I use Obi Fluid on Unity 2018.4.14f1(because of LTS support) ? - Is Obi Fluid optimized for mobile devices? - Is there any minimum system requirements for mobile devices for running Obi Fluid smoothly? Thanks in advance. RE: Questions About Unity version and Mobile Performance - josemendez - 26-03-2020 (26-03-2020, 09:36 AM)relevantname Wrote: - Can I use Obi Fluid on Unity 2018.4.14f1(because of LTS support) ? - Only version 4.X can be used in 2018. The latest versions (5.0, 5.1 and 5.2) require 2019.2 or higher. With a invoice number for 5.X, we can provide any previous version on request, as far back as 3.2. - It's extremely well optimized for all platforms: written in native code (C++14), fully multithreaded, hand-optimized SIMD. This does not mean you can throw anything at it though, or that it will run at 60 fps in any device. Particle-based fluid simulation is *very* costly and should be used with care. - Again, it depends on what you're planning to do with it, and what your definition of smoothly is. We're able to run 1000 particles at +60 fps, 0.02 seconds/timestep on an iPhone 7. Whether this is enough depends on what type of device you're targeting, how much detail/amount of particles you need in the simulation, what kind of interaction with the fluid you want to have, how complex your ideal rendering/lightning model is, and many other considerations. |