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Ropes look fine in editor but not when built for Oculus Quest - Printable Version +- Obi Official Forum (https://obi.virtualmethodstudio.com/forum) +-- Forum: Obi Users Category (https://obi.virtualmethodstudio.com/forum/forum-1.html) +--- Forum: Obi Rope (https://obi.virtualmethodstudio.com/forum/forum-4.html) +--- Thread: Ropes look fine in editor but not when built for Oculus Quest (/thread-1620.html) |
Ropes look fine in editor but not when built for Oculus Quest - reisenudoninaba - 17-01-2020 Hello, I've been exporting a game from WMR to the Quest In the editor, all my ropes, pins and whatnot works just fine, but when I build it for the Quest, I see them just fall off. I've taken a look at this thread:http://obi.virtualmethodstudio.com/forum/showthread.php?tid=1314&highlight=oculus+quest thinking it was the same issue, but my Android Obi DLLs are still there For clarity, I'm using Obi 3.X with Unity 2017.3.1f1. What can I do to get my ropes running in the build? Thank you so much for any help, it is very much appreciated. RE: Ropes look fine in editor but not when built for Oculus Quest - josemendez - 17-01-2020 (17-01-2020, 08:45 AM)reisenudoninaba Wrote: Hello, Hi there, Obi 3.X is no longer supported. Please update to 4.0 or higher, I can provide any version you need on request. kind regards, RE: Ropes look fine in editor but not when built for Oculus Quest - reisenudoninaba - 20-01-2020 (17-01-2020, 08:52 AM)josemendez Wrote: Hi there, Hello, Is there any version of Obi 4.0 that can be used with Unity 2017.3.1f1? Thank you. |